/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _MAPREFERENCE_H
#define _MAPREFERENCE_H

#include "Reference.h"
#include "Map.h"

class MapReference : public Reference<Map, Player>
{
protected:
    void targetObjectBuildLink()
    {
        // called from link()
        getTarget()->m_mapRefManager.insertFirst(this);
        getTarget()->m_mapRefManager.incSize();
    }
    void targetObjectDestroyLink()
    {
        // called from unlink()
        if (isValid()) getTarget()->m_mapRefManager.decSize();
    }
    void sourceObjectDestroyLink()
    {
        // called from invalidate()
        getTarget()->m_mapRefManager.decSize();
    }
public:
    MapReference() : Reference<Map, Player>() { }
    ~MapReference() { unlink(); }
    MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
    MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
    MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
    MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif
